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In multiplayer, sieges are very nasty affairs where the attackers are often at a huge disadvantage. This guide is made for the campaign map, fighting against the AI, though the tactics may work in multiplayer.
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I will assume that by this point in the game you’re dealing with stone walled cities that have real defenses and that you have the ability to deal with these defenses. No one expects to actually lose here, and it’s important that you’re decisive if you want to win, so I’m here to offer my strategies for besieging and assaulting a city. When in the campaign, you don’t want to find yourself in a situation where you take so long waiting to starve cities that the enemy can easily raise an army to break the siege before you can, yourself, take the city, or get another army deep into enemy territory to support the besieging army, especially near the middle of the campaign before you’re really big, but you have plenty of enemies. In an incident closer to the time period and geography spanned in Rome: Total War, some argue that the reason that the Peloponnesian War was so costly and indecisive was because of the exhaustive methods with which siege warfare was conducted. What he says in The Art of War is also quite applicable to Rome: Total War. What he said was relevant during his period and is still held dear by generals all over the world. Sun Tzu was a great mind in military history that wrote about conducting warfare. In war, then, let your great object be victory, not lengthy campaigns… (Sun Tzu, The Art of War, Book II) If you lay siege to a town, you will exhaust your strength… 19. When you engage in actual fighting, if victory is long in coming, the men’s weapons will grow dull and their ardor will be dampened.